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GOOD

Index

Interfaces

IArtifact

IArtifact:

level

level: number

location

location: string

lock

lock: boolean

mainStatKey

mainStatKey: StatKey

rarity

rarity: number

setKey

setKey: string

slotKey

slotKey: SlotKey

substats

substats: ISubstat[]

ICharacter

ICharacter:

ascension

ascension: number

constellation

constellation: number

key

key: string

level

level: number

talent

talent: { auto: number; burst: number; skill: number }

Type declaration

  • auto: number
  • burst: number
  • skill: number

IGOOD

IGOOD:

optionalartifacts

artifacts?: IArtifact[]

optionalcharacters

characters?: ICharacter[]

format

format: GOOD

optionalmaterials

materials?: {}

Type declaration

source

source: string

version

version: number

optionalweapons

weapons?: IWeapon[]

IGOODComponent

IGOODComponent:

ISubstat

ISubstat:

key

key: StatKey

value

value: number

IWeapon

IWeapon:

ascension

ascension: number

key

key: string

level

level: number

location

location: string

lock

lock: boolean

refinement

refinement: number

Type Aliases

CharacterKey

CharacterKey: string

MaterialKey

MaterialKey: string

SetKey

SetKey: string

SlotKey

SlotKey: flower | plume | sands | goblet | circlet

StatKey

StatKey: hp | hp_ | atk | atk_ | def | def_ | eleMas | enerRech_ | heal_ | critRate_ | critDMG_ | physical_dmg_ | anemo_dmg_ | geo_dmg_ | electro_dmg_ | hydro_dmg_ | pyro_dmg_ | cryo_dmg_ | dendro_dmg_

WeaponKey

WeaponKey: string