statKeyMap: { anemo_dmg_: FIGHT_PROP_WIND_ADD_HURT; atk: FIGHT_PROP_ATTACK; atk_: FIGHT_PROP_ATTACK_PERCENT; critDMG_: FIGHT_PROP_CRITICAL_HURT; critRate_: FIGHT_PROP_CRITICAL; cryo_dmg_: FIGHT_PROP_ICE_ADD_HURT; def: FIGHT_PROP_DEFENSE; def_: FIGHT_PROP_DEFENSE_PERCENT; dendro_dmg_: FIGHT_PROP_GRASS_ADD_HURT; eleMas: FIGHT_PROP_ELEMENT_MASTERY; electro_dmg_: FIGHT_PROP_ELEC_ADD_HURT; enerRech_: FIGHT_PROP_CHARGE_EFFICIENCY; geo_dmg_: FIGHT_PROP_ROCK_ADD_HURT; heal_: FIGHT_PROP_HEAL_ADD; hp: FIGHT_PROP_HP; hp_: FIGHT_PROP_HP_PERCENT; hydro_dmg_: FIGHT_PROP_WATER_ADD_HURT; physical_dmg_: FIGHT_PROP_PHYSICAL_ADD_HURT; pyro_dmg_: FIGHT_PROP_FIRE_ADD_HURT } = ...